Wednesday, 16th September - Thursday, 17th September, 2015
University College London, United Kingdom
Stuart came to ILM UK with 10+ years of Games experience where he has spent his career focused on creating high quality characters in Real Time environments. Having graduated from Bournemouth with an Animation Degree, he began his career with Sony (SCEE) as a character artist responsible for exploring new ideas and advanced methods for Next-Gen character creation.
In 2006, Stuart made the move to Ninja Theory, to further hone his character skills, and solely focus on the facial performance for Heavenly Sword (PS3). In his time there, he was heavily involved in the development of Real Time shaders, Facial Tools, Pipelines and the overall quality assurance on his projects.
Stuart joined ILM UK in 2015 to supervise the first R&D initiative out of the London office, in particular focusing on the integration of Real Time aspects into the VFX workflow.
Game Credits Include